
Hexatron Ormand
Aperture Space New Eden Industrie Alliance
1
|
Posted - 2012.12.09 18:13:00 -
[1] - Quote
New Destroyers: Wow they look amazing ;) - didn't get around to flying one yet though.
Frig and cruiser overhaul: Now we are speaking, looks sweet overall. Most ships got buffed up, or changed to fit their roles better. There may be little things that could be improved further. I think an overhaul of t2 and faction ships is in order now too. Take the new "scanning" frigs (like Probe), they are now really amazing. But compared to them, their "big brother", the t2 varaint (aka Cheetah) just lacks in comparison now. Why would i want to fly a ship that is worse in most cases than its t1 version? So i hope they get pulled along soon as well, so you get a real sense of "progressing up the ladder" when you are finally able to fly this new shiny ship that needs so many skills.
Drone aggro: No that one seems totally off. I have been using drones very carefully before already, calling them back, deploying only when i have aggro and so on.Hearing about the changes beforehand i have been even more careful than before, but my little ones got shot down so quickly after deploying, that i was unable to pull them back at all. Not happy about this, cause as Gallente i am using them as my primary weapons. This needs adjusting badly - there must be ways to buff up the AI to prevent AFK ratting/missioning, without screwing a races main weapons. Compare it to making turrets and launchers destroyable, and the AI going for them at first. I would assume most pilots would be very very unhappy about this, and you'd lose their favour very fast. So this needs some overworking really badly.
Heavy Missiles: As Gallente i rarely use rockets, let alone this specific heavy variant. So i am unable to report much about this. Also i heard rumors that tracking enhancers/computers are planned to work with them sometimes in the future? So may mean they get changed/balanced through this - without real opinion on this matter.
Hurricane: My alt is flying that one... or should i say was flying that one? I think my fit was quite "normal", yet i am unable to use it now, as my skills are too few to use it with the fitting it had. I noticed i can make it working again by learning some new skills. Inconvenient. I thought the problem were the energy neutralizers in PvP? But now my PvE Hurri is just as "limited". Well i will know more when i can fly it again in about ~10 days. Lots of time lost that i could have used to fly missions or check out how the hurri would do in them....
Sounds: I had a different expectation when i read the dev blogs about it sounding like "naval battles" - more "bang". Instead i get additional bleeps and alarms that start to get annoying after some time - and they are not even configurable. Same goes with the music. The many tracks you had got replaced by a few repeating over and over? Good plan to "modernize" the sounds, maybe it will get different over time if there is more content planned to the music queue? Otherwise i would say "the plans sounded way better than the actual outcome"
Bounty: That one confuses me some. As someone being friendly and helpful overall, staying in highsec pretty much all the time, i for never expected me to have bounty. But right on the first day i had quite some of it.... Doesn't look this well if you want to recruit some newbies to help them getting into the game, and first thing they see is a big red wanted all over you.. and your corp? Guess they will go look somewhere else. Not good for small corps who try to buff up their numbers some. But i also have no idea or suggestion on how to do this different for now
Overall: I like where you go, with the ships, the basics. Keep adding to it, fix the bugs, the problems that now surface, and you may go into a very good direction. Fix the Drone aggro, give those missleboats something back when you go over their hulls, maybe put your ideas about putting tracking enhancing/computers in effect for rockets, and they may be pretty amazing once again. I am quite happy with the expansion overall, but it has some pressing issues, that needs to be addressed asap. Making a branch of ships that was quite popular for missioning useless is the wrong way, especially after adding even more ships in that are supposed to use drones. Make the Droneboats useful again, and you may be good to go - for now. I myself have a few t2 ships in my hangar already, that are based on drones as well. If they stay this useless, this is a way to make your customers very unhappy. Keep going forward, adding to it, more soundtracks, to have more variation again ;)
|